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Pranav Ghate

Software Engineer in Davis, CA

Hi, I'm Pranav ๐Ÿ‘‹

I am a Software Engineer with over 8 years of experience in higher-education settings and a proven track of developing cutting-edge applications in various domains including:

  • Back-end Development
  • Data Engineering
  • XR Engineering
  • Game Development

Check out some of my work below ๐Ÿ‘‡

Projects

Helios VR

This VR visualization tool allows farmers and breeders to make data-driven crop growth decisions. It uses Helios 3D Plant Modeling Software to provide interactive, 3D visualizations of plant models, highlighting key data crucial for agricultural analysis.

GEMINI Framework

A scalable, container based data pipeline that allows farmers and breeders to store and retrieve high volume sensor and plant trait data (e.g. RGB Cameras, Weather Sensors etc).

Tar AR

An augmented reality (AR) exhibit displaying how animals during the ice age, turned into fossils that we find today at the La Brea Tar Pits. This project was done in collaboration with USC Rossier School of Education and

Advancing Ethical Decision Making in Virtual Reality

This project explores how virtual reality (VR) can be used to investigate moral judgment, specifically by placing participants in a Trolley Dilemma scenario as either the victim or the driver. A pilot study with four participants was performed.

CICERO

A versatile system for training social skills with interactive virtual agents reacting to the userโ€™s automatically assessed performance.

Work Experience

UC Davis - PSL

Software Engineer - Full Stack

University of California, Davis โ€” Plant Simulation Lab

July 2022 - July 2025

  • Architected and deployed a scalable, Docker-based data pipeline that managed the end-to-end lifecycle for 100+ TB of time-series sensor data allowing ML researchers to accelerate model learning and development.
  • Built a high performance data lake using PostgreSQL, MinIO and AWS S3 to significantly reduce data access time and to support genomic research and crop trait analysis.
  • Automated crop trait data collection for farming and breeding partners for reducing their labor times and costs by 80%.
  • Solved critical data fragmentation issues for a team of 30 researchers by developing a unified React and Next.js front-end which improved data discovery and elevated overall user satisfaction.
  • Created a REST API suite using Flask, SQLAlchemy and Litestar to establish a framework to develop internal tools and to lay foundations for extensibility.
  • Engineered native Python APIs and CLI tools to streamline internal AI workflows that improved data accessibility for internal research teams and external partners for model training.
Python
Docker
AWS
PostgreSQL
MinIO
Flask
Litestar
React
Next.js
Prefect
SQLAlchemy
CI/CD
Previous Company Logo

Mixed Reality Software Engineer

USC Institute for Creative Technologies

June 2018 - June 2022

  • Led the development of a multi-platform AR exhibit using ARKit, ARCore and Vuforia for mobile devices that engaged 300 participants to educate museum visitors on Ice Age fossil formation.
  • Partnered with paleontologists and learning scientists on exhibition design and directly contributed to research that demonstrated a 30% increase in learning retention and 90% user satisfaction among museum visitors.
  • Designed and developed an Android application in Unity3D that demonstrated the use of spatial audio to improve navigation and spatial awareness in low-visibility situations, like military excursions and search operations.
  • Implemented visual abstraction algorithms on raw drone data to reduce terrain file size and rendering times by 85%
Unity
ARKit
ARCore
Vuforia
C#
React
MySQL
Python
C++
Mixed Reality

Education

University of Southern California

M.S. in Computer Science

University of Southern California

August 2016 - May 2018

University of Mumbai

B.E. in Information Technology

University of Mumbai

May 2012 - May 2016

Publications

Advancing ethical decision making in virtual reality

Sinhwa Kang, Jake Chanenson, Pranav Ghate, Peter Cowal, Madeleine Weaver, David M Krum

2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)

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A generic platform for training social skills with adaptative virtual agents

Mathieu Chollet, Pranav Ghate, Stefan Scherer

Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems

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Influence of individual differences when training public speaking with virtual audiences

Mathieu Chollet, Pranav Ghate, Catherine Neubauer, Stefan Scherer

Proceedings of the 18th International Conference on Intelligent Virtual Agents

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